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    • Marian Härtel

      Friends & Family Test   02/28/2018

      Please be aware that we are in testing mode as part of the Friends & Family test. We'd appreciate if you sign up, take a look and give us some feedback, or - even better - if you participate in our new community, be a valuable partner of it and help us create the community you want to make business with esport!

      We are new on the market, yet small, but very eager to grow together with our partner, members and friends in the industry, like Team Prismatic, many more as well as obviously YOU!

      We are very sure that this community can be an integral part of the coming commercial success of eSports. Be a part of it!

      If you are still unsure what this site is about, check out the news section.

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  3. Steam’s estimated revenue was $4.3B in 2017, up $800 million from the year before. Battle Royale shooter PUBG was the top seller, at $600 million. Steam’s peak concurrent player count is 18.5 million. The platform controls between 50 to 80% of the games distribution market. Valve’s total Steam revenue from paid game sales was $4.3B... View the full article
  4. German overview of Tencent investments

    I don´t get why they have edited FIFA that small, one of the most growing esport titles this and last year. To Tencent: I don´t see a big problem at the moment, in my eyes they are "just" shareholders, knowing their money in a good investment.
  5. At the Esports Insider Super Forum on Thursday 22nd March, our expert panelists gathered in front of a full house for the first session of the day to discuss the esports ecosystem; who’s watching, what it’s worth and why traditional sports should care. The panel comprised of (From left to right in picture) Riot Games’ UK Head of Publishing Mark Cox, ESL UK Managing Director James Dean, Team Dignitas General Manager Michael ‘ODEE’ O’Dell and Kinguin CEO Viktor Wanli. Opening the discussion, moderator Ian Smith, Commissioner at the Esports Integrity Coalition (ESIC) asked simply: “Why do some games become esports and some don’t?” Though simple, it escalated a discussion on the fundamentals of esports; the audience, the importance of publisher support and the benefits of getting involved in the industry. James Dean was very vocal about the importance of community in esports, reiterating the point that the gaming community constantly has choice over which games they play – meaning publishers must always be on their toes to ward off competition, even going as far as to say that the community are “the only stakeholder” in esports. Cox was fully in agreement with this sentiment and stated that “community is absolutely at the heart of esports success and you’ll see that with every core title”. The panel also discussed the benefits of being in esports, “other than loving it”. Though this threw the panelists off a bit, they were honest in their answers and initiated a conversation around money in esports that we don’t often get to hear. ODEE openly said that “nobody is making money yet” – though hyperbole, he made it clear that esports isn’t necessarily at a point of stability yet. Dean backed him up, using the statistical comparison between spending of sports and esports fans. He said that esports fans spend, on average, $0.70 (50p) a year, in comparison to NBA fans spending around $70 (£49.59) a year on average. What our panel wanted is a way to minimise that gap to make esports more secure for players, organisations, investors, sponsors and everyone in between. ODEE is of course the GM of Dignitas, which was the first team acquired by a ‘traditional sports’ team in the form of the Philadelphia 76ers, an NBA team which is owned by the same parent company behind Crystal Palace FC and the New Jersey Devils. Smith asked the panel one question which could probably warrant a conference in its own right; who is the esports audience? Cox responded that it is becoming the new go to thing for youngsters to be entertained; they’ll head to Twitch or YouTube and watch what looks interesting, and that this means they aren’t necessarily players. He also made the vital point that it is constantly evolving meaning the audience is often changing and it’s hard to pin down, so stakeholders have to be as proactive as possible. ESL UK’s Dean mentioned that there are over a billion people playing games making the games industry at large the largest entertainment industry globally. There are of course a lot less watching but, he continued, in terms of the narrative being created, and the likes of Drake playing with Fortnite will likely lead to more and more non-gamers watching this content. He gave Rocket League as an example of one which is easy to understand right away. Finally, the panel discussed traditional sports clubs and what their aims moving in to esports, especially in terms of which tier of esport they should get involved with. Should they aim to get a team in their respective sport to make a clear alignment, or aim for the top straight away? ODEE urged any sports organisations considering esports to do their homework first and figure out what they want. He explained how the Dignitas players get exceptional access to all 76ers facilities, from everything to the training facilities including the gym, the nutritionists, the doctors, the physios and so on. He said that with football clubs he wouldn’t go for FIFA alone, but yes he would get involved in the title’s scene as he’s a huge football fan himself. During the predictions for the future, Dean made the assessment that we’ll stop talking about esports and talk instead about individual games, whilst ODEE predicted that one of his players will rock up training in a Bugatti. Kinguin’s Viktor Wanli meanwhile pointed to blockchain and how important it’ll become to the ecosystem at large. This group of experts set out a strong foundation for the discussions that would be held throughout the day, and the video (as well as those from all other panels) will be available soon to watch in full. View the full article
  6. Betting platform X-Bet.co has announced a sponsorship agreement with esports team Quantum Bellator Fire (QBF). QBF is a CS:GO team based in the CIS region, and in Russia specifically. They managed to make their way to the playoffs of ELEAGUE Major 2018. X-Bet meanwhile operates via a Curacao licence, and this is the bookmaker’s first esports team sponsorship. Vitalii Humeniuk, Head of Esports, X-Bet.co commented: “We have always supported and will support the development of eSports. It is amazing to see how QBF has achieved such remarkable results in such a short space of time. Not too long ago they were just a group of friends playing CS:GO for fun, and now they are competing against the best teams in the world, beating them and are ranked number one in Russia. We are certain that our sponsorship of QBF, will enable the team to grow even further, achieve their goals and gain a permanent position in the top ten Global rankings.” Vyacheslav Soloviev, Co-Owner of QBF, added: “Today, Quantum Bellator Fire has gained the support of a strong partner, which allows our organization to strengthen its positions on the CIS and World eSports scene. “We are proud of our team, which was the youngest at the last World Championship, and we believe that together with these players QB.Fire will show excellent results in the coming years. “Going this way together with a reliable and established eSports partner such as X-Bet.co who shares our values, and supports players from the CIS – is doubly valuable.” Esports Insider says: Bookmakers are moving in on esports more and more all the time, and we expect, that in time and in titles such as CS:GO in particular, for them to become as commonplace as team sponsors as they are in the likes of football. Best of luck to QBF and we hope the partnership is fruitful for both parties. View the full article
  7. German overview of Tencent investments

    Going to leave this here uncommented. That´s in fact my personal problem of Tencent investing in so many several businesses. I personally guess it will become an integrity problem over time.
  8. Tencent is joining the likes of the Overwatch League and the LCS with its own franchised league, King Pro League, for the popular mobile MOBA game Honor of Kings. The franchising of the league means it will comprise of city-based teams, with twelve teams already competing in the Spring Split. This is divided into two divisions, Eastern and Western, in the cities of Shanghai and Chengdu respectively. The prize pool for the Spring Split, which started less than a week ago on March 21st, is 12,000,000 Yuan (£1,352,280). The tournament is organized predominantly by Versus Programming Network (VSPN) with assistance from China’s LPL (LoL Pro League). There’s no word as of yet as to which cities Tencent will be adding to the league, nor whether it’ll be more of a buy-in process such as the Overwatch League is. The Esports Observer cites a source which claims “this first year will be seen as an experiment for Tencent’s long-term plans, which includes increasing the city list to eight through 2019, and holding an international competition in Beijing this July.” The 2018 season of the King Pro League is sponsored by Vivo, a Chinese smartphone company, as well as McDonald’s and Shanghai Pudong Development Bank. The team’s currently taking part in the King Pro League are as follows: X-QUEST, AG Super Play, Black Ananas, Edward Gaming.Mobile, eStarPro, GK Gaming, Hero, JC Gaming, QGhappy, Royal Never Give up, WeFun.D, and YTG Gaming. Esports Insider says: Franchised leagues such as the Overwatch League are still early in their inception, but so far they’re proving to be a success with big bucks committed, so it makes sense that Tencent would want to try this out for a popular game such as Honor of Kings. View the full article
  9. OMEN by HP is launching a league for UK amateur league for Counter-Strike: Global Offensive. The OMEN UK Open is offering up prizes worth a total of $30,000 (£21,078), including $12,500 (£8,782.50) in cash. The event will be hosted by well-known organiser and London based FACEIT, spanning over six months. The point of the league is to give amateur players a platform to hone and showcase their talent, with hopes of developing them into professionals. There will be eight open qualifiers, which will then be followed by a two month league and finals, which will span over two days. Each and every stage of the OMEN UK Open will be broadcast on Twitch, and will also include a Community Caster Challenge that allows up-and-coming commentators to showcase their talents. The best casters will have a chance to win $2,500 (£1,756.72) worth of OMEN by HP kit if they stand out during the qualifying stages of the event. George Brasher, UK&I MD, HP commented in a statement: “With the launch of the OMEN UK Open, HP is celebrating the competitive spirit that drives grassroot gamers across Britain. We know that enthusiast gamers need the best equipment and competitions to reach their goals and showcase their talent. The OMEN UK Open is a unique opportunity for HP to provide this platform and support the expansive U.K. CS:GO community—a passionate group of gaming fans at the very heart of esports.” The open qualifiers commence on April 15th, which will lead up to the finals on November 17-18th. Registration is already open via FACEIT, and casters can sign up if they fancy their chances, too. Esports Insider says: It’s incredible to see a league in the works that will truly celebrate and develop the national amateur CS:GO scene. This is truly shown by OMEN by HP hosting a competition for aspiring casters, too. View the full article
  10. The Battle Royale genre has been a breakout success for the gaming industry over the last year, but esports efforts in the space are still in their infancy. There’s little doubt that the genre itself can lead to compelling storylines and gameplay suitable for esports. However, with three major titles battling for popularity at once,... View the full article
  11. Sector Six Apparel is the latest company to join the ranks of OpTic Gaming‘s holding company, Infinite Esports & Entertainment. The apparel brand is now among the ever-growing portfolio of Neil Leibman and Chris Chaney‘s firm. Announcing the acquisition on Twitter, Zachary Sass, Owner, Sector Six Apparel said the following: “As our fans probably noticed, Sector Six was on the quiet side these last few months. Our social media presence was allowed to lapse – and not without good reason. After all, when you have something potentially game-changing on the table, you want to make sure you get it locked down.” “This definitely counts: we are happy to confirm that we are now part of the Infinite Esports & Entertainment family, working under the same aegis as OpTic Gaming, Allegiance, and many other pioneering esports brands,” Sass continued. Sector Six Apparel lists OpTic Gaming, The Gosu Crew, Carnage, Team Allegiance, Continuum, and Apotheon, on its website among the teams it has provided apparel for previously. Sass elaborated on why Sector Six decided to embrace its new parent company: “Under the Infinite umbrella, we have gained access to full time apparel and merchandise designers along with a team of marketers. Moving into the Infinite family, we gain access to multiple professional organisations that will help expand our each into the esports industry.” Infinite Esports & Entertainment already counts OpTic Gaming, OpTic League of Legends, Houston Outlaws, Team Allegiance, GG Esports Academy, NGAGE Esports, Triggerfish, No Scope Media, and most recently Obey Alliance as part of its network of companies. Esports Insider says: It appears as if Infinite Esports & Entertainment is building an entire ecosystem around its competitive gaming brands, so it can be sustainable as a whole without relying on its biggest name: OpTic Gaming. View the full article
  12. I have added some more Thorin Shields talks and ESL Germany related (ESL Meisterschaftmagazin) videos!

  13. In der sechsten Ausgabe des ESL Meisterschaft Magazins schauen wir auf die Finalisten der Frühlingsseason und küren die Überraschungen in League of Legends und Counter Strike:GO. Außerdem die Highlights der letzten Woche aus der ESLM. ESL Meisterschaftsmagazin - Finalisten & Überraschungen der Season und der Play der Woche
  14. In der fünften Folge des ESLM Magazins sprechen wir mit Andurin, dem Jungler der Black Lions über den Erfolg der Mannschaft. Außerdem natürlich ein sahniger Play der Woche & alles über CS:GO der vergangenen Woche. ESL Meisterschaftsmagazin - Interview mit BLACK LION , ATTAX in GEFAHR & Play der Woche
  15. In der vierten Ausgabe des ESL Meisterschaft Magazins stellt sich Noway4u einigen Fragen zur aktuellen Season & seinem Team. Ausserdem die Highlights der letzten Woche ESLM . Ein paar Worte von Alternate Attax Manager Scars dürften ausserdem diese Woche interesasnt werden. ESL Meisterschaft - Das Magazin #4 - Noway4u im Interview & Attax im Zugzwang + Play der Woche
  16. In der dritten Ausgabe des ESL Meisterschaftsmagazins erwartet euch das Recap der englischen Woche von League of Legends, Bekanntgabe des Plays der Woche, das Interview mit Broeki und Scrunk als auch das beste aus CSGO der letzten Woche.  ESL Meisterschaftsmagazin - BROEKI zu ESG vs SPG , SCRUNK über die FINALS - LOL / CS:GO
  17. In der zweiten Ausgabe des ESL Meisterschaftsmagazins erwartet euch die erste Bekanntgabe des Plays der Woche, 3 neue Kandidaten und alle Infos zu den Finalspielen in Düsseldorf. Außerdem haben wir wieder alles aktuelle aus dem letzten Spieltag für euch zusammengefasst und uns mit einem Vizepräsidenten des ESBD zusammen gesetzt. ESL Meisterschaft - Das Magazin #2 - Die FINALS stehen fest! Alles über Spieltag 4 & Play der Woche
  18. In der ersten Folge des neuen ESL Meisterschaftsmagazin führen wir euch in die Geschichte der größten Esportsliga Deutschlands ein. Mit Interviews von Chrstioph Kohlhaas und Kevin "Vadda" Westphal sind auch wahre Veteranen der ESLM mit an Board. Ausserdem zeigen wir euch was die letzten Spieltage der ESLM passiert ist und küren mit eurer Hilfe das PLAY der Woche. ESL Meisterschaft - Das Magazin - Alles zur bisherigen Saison & Geschichte der ESL Meisterschaft
  19. Thorin´s thoughts on why it's important to down-play the success of underdog teams. Thorin's Thoughts - Down-Playing Underdogs' Success (CS:GO)
  20. $100 donators to my Patreon get an opportunity to be part of a round table discussion with me about esports, so I decided to use the "Round Thorin" format for that. Here is the second episode, for March 2018. Round Thorin: Patreon Donator Discussion March 2018
  21. Some thoughts on the creep of Korean players into the OWL and why it is likely to continue. Thorin's Thoughts - Korean Creep in OWL (OW) 
  22. Thorin´s thoughts on shox's attempted changes in G2 and the path they have taken instead, with NBK as IGL. https://www.youtube.com/watch?v=aix0bkXHSMI
  23. In Episode 8 of League's Next World Champion, Nuddle, Head Coach of KaBuM, joins Thorin and Emily discuss weeks 7 and 8 of the LCK. This episode was filmed on the 15th of March. League's Next World Champion Episode 8: Win Conditions Teams Aren't Understanding (feat. Nuddle)
  24. Tencent turns its top Honor of Kings competition into a location-based league, with 12 teams divided between Shanghai and Chengdu for the 2018 Spring and Summer splits. Vivo, McDonald’s, and Shanghai Pudong Development Bank will be the main sponsors of the KPL in 2018. There are plans to increase city list to eight by 2019, and... View the full article
  25. Tencent buys Ubisoft shares

    KOG in Korea?
  26. What is your job - esport-wise?

    In Germany it´s pretty easy to be honest, but it depends on the esport organization you choose.
  27. Infinite Esports & Entertainment has extended its company portfolio again, adding esports apparel brand Sector Six. The Infinite family includes esports organization OpTic Gaming, Team Allegiance, GG Esports Academy, NGAGE Esports, No Scope Media, and others. The holding recently made headlines partnering with the city of Arlington, TX, to build a 3,000 seat esports-dedicated arena,... View the full article
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